Hi Folks,
I'm trying to sculpt a character in the updated Mudbox 2018.2 on a Mac OS El Capitan 10.11.6 and I'm using a model I created in Maya 2018.
Before I transferred it over to Mudbox, I did the following:
The mesh looked good to go, so I proceeded to send it to Mudbox.
I'm adding sculpt layers (3 so far) and levels (so far only up to level 2), and am trying to create a symmetrical sculpt before I proceed to turning mirror off and customising each side of the model, however, I'm experiencing an uneven mirror sculpt at this early stage and its hindering my progress. I select the object, and using the sculpt tool, click on mirror X in the tool settings. This works to a degree, I am successfully sculpting on both sides in a mirror fashion, however, the right side is much stronger than the left, as in any peaks I sculpt appear higher on the right than the left.
I thought it might've been due to a tilted perspective camera, but I reset it and it's still unevenly sculpting. I've also tried both LocalX and X settings in the mirror drop menu, but no luck.
Here's the thing though, I tried testing a whole new file using the cube, and the mirror setting is fine, so I guess it's something to do with my Maya model I brought in. Is there any way I can fix the symmetry up here in Mudbox?
Any help is appreciated, I'm a bit of a newbie.
Thanks.
Solved! Go to Solution.
Hi Folks,
I'm trying to sculpt a character in the updated Mudbox 2018.2 on a Mac OS El Capitan 10.11.6 and I'm using a model I created in Maya 2018.
Before I transferred it over to Mudbox, I did the following:
The mesh looked good to go, so I proceeded to send it to Mudbox.
I'm adding sculpt layers (3 so far) and levels (so far only up to level 2), and am trying to create a symmetrical sculpt before I proceed to turning mirror off and customising each side of the model, however, I'm experiencing an uneven mirror sculpt at this early stage and its hindering my progress. I select the object, and using the sculpt tool, click on mirror X in the tool settings. This works to a degree, I am successfully sculpting on both sides in a mirror fashion, however, the right side is much stronger than the left, as in any peaks I sculpt appear higher on the right than the left.
I thought it might've been due to a tilted perspective camera, but I reset it and it's still unevenly sculpting. I've also tried both LocalX and X settings in the mirror drop menu, but no luck.
Here's the thing though, I tried testing a whole new file using the cube, and the mirror setting is fine, so I guess it's something to do with my Maya model I brought in. Is there any way I can fix the symmetry up here in Mudbox?
Any help is appreciated, I'm a bit of a newbie.
Thanks.
Solved! Go to Solution.
Solved by jill.ramsay. Go to Solution.
Glad it helped!
Jill
Glad it helped!
Jill
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