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06-16-2015
03:52 PM
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Hello!
I need to map an animation performed by a mocap skeleton on to a 3D character.
The problem is that when setting up the mocap skeleton as a source of the 3D character, there is a slight distortion of the animation, e.g. there is an offset in the angle of the 3D character arms compared to the arms of the mocap skeleton. I’ve attached an image to better illustrate what I mean.
I’m relatively new to MB so it’s quite likely that the problem is caused by something trivial. Any assistance would be hugely appreciated.
Many thanks
Solved! Go to Solution.