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Bending fingers backwards in MoBu
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I have been wondering for a while now if it is at all possible to and still bend the 2nd bone in both directions when using the Control Rig.
I understand that having a select direction is important for the IK chain... however, bending fingers in the opposite direction, if only so slightly, is also useful for artistic purposes. Or, really, when you have a poorly rigged model where some fingers never look straight unless you overbend them. IK on fingers is a nice feature but, honestly, I have not used it that much outside certain contact animations where it was indispensable.
Is there a way to do it? Maybe with the fingertip IK off but still?