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Manually adding supports after overhang generation creates supports

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Message 1 of 3
rythomasQ8PHG
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Manually adding supports after overhang generation creates supports

rythomasQ8PHG
Explorer
Explorer

Hi, I have been using the overhang tool to generate supports. I can create some manual supports afterwards by using shift + click to force a support in a straight line to the print bed, but I can not seem to single click and add supports. If I single click on the model and pull a support to the print bed it just disappears, I can pull off an existing tree to the print bed to reinforce an existing tree only. It seems like I should be able to click the object and pull to the print bed to have Meshmixer create a support, probably using it's algorithm to shape and route the support, but doesn't seem to work. 

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Manually adding supports after overhang generation creates supports

Hi, I have been using the overhang tool to generate supports. I can create some manual supports afterwards by using shift + click to force a support in a straight line to the print bed, but I can not seem to single click and add supports. If I single click on the model and pull a support to the print bed it just disappears, I can pull off an existing tree to the print bed to reinforce an existing tree only. It seems like I should be able to click the object and pull to the print bed to have Meshmixer create a support, probably using it's algorithm to shape and route the support, but doesn't seem to work. 

2 REPLIES 2
Message 2 of 3
hfcandrew
in reply to: rythomasQ8PHG

hfcandrew
Advisor
Advisor

That should be all you need:

https://help.autodesk.com/view/MSHMXR/2019/ENU/?guid=GUID-E507C608-8856-47C4-B0B8-BC570DAFD18A

 

Some angles fail, try changing the camera position, this tool is awkward to use.

 

Try practicing on the bunny first.

supports.gif

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That should be all you need:

https://help.autodesk.com/view/MSHMXR/2019/ENU/?guid=GUID-E507C608-8856-47C4-B0B8-BC570DAFD18A

 

Some angles fail, try changing the camera position, this tool is awkward to use.

 

Try practicing on the bunny first.

supports.gif

Message 3 of 3
rythomasQ8PHG
in reply to: hfcandrew

rythomasQ8PHG
Explorer
Explorer
Accepted solution

Yeah thats what I have been using, I thought there may be a better way than using the shift method. I was hoping for a method where I pull and then meshmixer uses what ever algorithm is has to route things, but I guess that doesnt exist 😃

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Yeah thats what I have been using, I thought there may be a better way than using the shift method. I was hoping for a method where I pull and then meshmixer uses what ever algorithm is has to route things, but I guess that doesnt exist 😃

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