How can I get the extract tool to be more exact? Please see the screen cast below.
Solved! Go to Solution.
How can I get the extract tool to be more exact? Please see the screen cast below.
Solved! Go to Solution.
Solved by MagWeb. Go to Solution.
Extract using Direction=Constant does this:
From the selected faces normal direction it calculates an average direction and a centroid for this selection. Now it copies the selected surface and moves the duplicated surface in that averaged direction. The distance between centroid of duplicated surface and centroid of the source selection is exactly equal to the Offset value. Same happens if you restrict the movement to a certain axis using XAxis, YAxis or ZAxis as Direction.
This means the new surface isn't parallel in 3D to the source. E.g if you do this on a sphere with all but a pole being selected the new surface might even intersect the source sphere.
Instead using Direction=Normal moves each triangle along the face's normal direction which results in a parallel surface.
You have that Normal Direction option in Extrude, Extract and Offset uses this direction automatically.
The difference of Extrude and Extract is that Extrude deletes the source surface (exception: If you extrude a open boundary island totally) AND connects the not selected surface with the offset surface while Extract keeps the source and generates no connecting surface.
An offset along normals may result in self intersections of the new surface when it comes to concave regions. MM's Offset tool tries to solve these self intersections.
Basically this tool gives the option to generate an extraction along normals (Connected disabled) or a extrusion along normals (Connected enabled).
Gunter Weber
Triangle Artisan
Extract using Direction=Constant does this:
From the selected faces normal direction it calculates an average direction and a centroid for this selection. Now it copies the selected surface and moves the duplicated surface in that averaged direction. The distance between centroid of duplicated surface and centroid of the source selection is exactly equal to the Offset value. Same happens if you restrict the movement to a certain axis using XAxis, YAxis or ZAxis as Direction.
This means the new surface isn't parallel in 3D to the source. E.g if you do this on a sphere with all but a pole being selected the new surface might even intersect the source sphere.
Instead using Direction=Normal moves each triangle along the face's normal direction which results in a parallel surface.
You have that Normal Direction option in Extrude, Extract and Offset uses this direction automatically.
The difference of Extrude and Extract is that Extrude deletes the source surface (exception: If you extrude a open boundary island totally) AND connects the not selected surface with the offset surface while Extract keeps the source and generates no connecting surface.
An offset along normals may result in self intersections of the new surface when it comes to concave regions. MM's Offset tool tries to solve these self intersections.
Basically this tool gives the option to generate an extraction along normals (Connected disabled) or a extrusion along normals (Connected enabled).
Gunter Weber
Triangle Artisan
So which Tool do I need to use to get an exactly parallel extract?
So which Tool do I need to use to get an exactly parallel extract?
Either , if there's no risk to get self intersections: Extract with Direction set to Normal
or: Offset with Connected disabled
Gunter Weber
Triangle Artisan
Either , if there's no risk to get self intersections: Extract with Direction set to Normal
or: Offset with Connected disabled
Gunter Weber
Triangle Artisan
The first picture is using the extract tool with the direction set to normal.
The second picture is using the offset with connection disabled.
Is there a solution for what I am trying to accomplish?
The first picture is using the extract tool with the direction set to normal.
The second picture is using the offset with connection disabled.
Is there a solution for what I am trying to accomplish?
Why don't you do the offset as shown here (2nd image: before doing all the cutting stuff? Doing an offset on a bigger surface to be cropped later on is much easier.
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In our 2nd image the selection you expanded the selection around the edge of the surface to extract/offset. This gives the rounded edge...
PlaneCutting an object results in maybe tiniest triangles at the boundary. Each owns a normal direction - which ends up in those zigzagged offset result. Do a Remesh (BoundaryMode:FreeBoundary) to get an almost equal triangle size and your result will be better.
Gunter Weber
Triangle Artisan
Why don't you do the offset as shown here (2nd image: before doing all the cutting stuff? Doing an offset on a bigger surface to be cropped later on is much easier.
----
In our 2nd image the selection you expanded the selection around the edge of the surface to extract/offset. This gives the rounded edge...
PlaneCutting an object results in maybe tiniest triangles at the boundary. Each owns a normal direction - which ends up in those zigzagged offset result. Do a Remesh (BoundaryMode:FreeBoundary) to get an almost equal triangle size and your result will be better.
Gunter Weber
Triangle Artisan
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