Setting and tracking landmarks

Setting and tracking landmarks

mdhan82
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Message 1 of 4

Setting and tracking landmarks

mdhan82
Participant
Participant

Meshmixer question:

 

Is it possible to set certain landmarks on an object and track the coordinates of each landmark as the original object is transformed?

 

For example, if I have a cube and set each of the 8 corners as a landmark, can I get the coordinates of these landmarks after I translate and rotate the cube?

 

Any help would be greatly appreciated, thank you!

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763 Views
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Message 2 of 4

Anonymous
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You can use Pivots.

 

For the cube example:

Run EDIT/CreatePivots. Set its PlacementMode to SnapToVertex (any other placement mode should work too) PLUS enable LinkToTarget. Double click the 8 corners to drop pivots there.

Now do your transformations.

To get the pivots' positions after the transformation click on a pivot (> should be orange now) and run EDIT/Transform.

Enable EnableSnapping and AbsoluteCoords/Sizes. Now the values at TranslateX, TranslateY, TranslateZ show its absolute coordinates.

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Message 3 of 4

Anonymous
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Accepted solution

Sorry, forgot: You need to set Transform to CoordinateSpace = WorldFrame as well of course.

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Message 4 of 4

mdhan82
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Yes! Thank you so much. It worked beautifully.

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