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Transparent texture projection using Arnold

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12-08-2017
01:46 PM
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I've been struggling for hours over this and could really use some assistance. I'm using a PNG and projection to put a symbol on a mesh. Everything works correctly except the transparent portions of the symbol. For the life of me I can't figure out how to either create a transparency map to make this work. I tried mapping the texture to an aiStandardSurface and setting it that way as well without any luck.
I've read a few other posts on the forum about a similar issue and I can't get them to work either.
Thanks!