I`m realy new into maya, so if my question is pretty silly, I apologize in advance.
what I want to do is to get a half-transparent texture on the model with an nontransparent pattern on it.
i created new lambert material, add a texture file to it and transparent map.
![test_texture.png test_texture.png](https://forums.autodesk.com/t5/image/serverpage/image-id/404770i9C7A93CAD55A6531/image-size/small?v=v2&px=200)
![test_transparent_map.png test_transparent_map.png](https://forums.autodesk.com/t5/image/serverpage/image-id/404769i3831384D3F7034B5/image-size/small?v=v2&px=200)
so in hypershade, in the materials pallet it's looking fine, just as i wanted it to be
![Untitled.png Untitled.png](https://forums.autodesk.com/t5/image/serverpage/image-id/404773i9CA46B5FD74E7EF3/image-size/large?v=v2&px=999)
but in material viewer, viewport and after render my material doesn't have any transparency
![1.png 1.png](https://forums.autodesk.com/t5/image/serverpage/image-id/404774i83919EF8FCE5F3A3/image-size/medium?v=v2&px=400)
so is there any solution to this? or i'm doing something wrong?