Hallo everyone,
Im currently using a Arnold physical sky shader in combination with an skydome light. It really adds the realism to the scene. I wanted to ask if ist possible to keep the light of the skydome/physical Sky, but make it transparent in the rendered image.
Thank you all very much
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi, I was having the same question. I have a bifrost aero with an aiSkydome light and i just want to see the smoke but changing the camera value to 0 does absolutely nothing, the skydome still shows on renderview and it still shows up on alpha channel
HEY I TURNED OFF THE VISIBILITY IN CAMERA BUT IT STILL SHOWING ME SKY AND IN ALPHA ITS SHOWING WHITE COMPLETELY
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