Hallo everyone,
Im currently using a Arnold physical sky shader in combination with an skydome light. It really adds the realism to the scene. I wanted to ask if ist possible to keep the light of the skydome/physical Sky, but make it transparent in the rendered image.
Thank you all very much
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
SkyDomeLight -> Visibility -> Camera
Please read the Arnold for Maya User Guide for more details about anything related to Arnold.
Hi!
There can't be nothing, an RGB value is needed for the RGB Channel. You have to enable the alpha channel to see the "nothing" (Black in Alpha Channel) you are looking for.
Don't confuse Alpha (TIF) with Transparency (PNG).
You can check Alpha Channel (Black and White) in Arnold Render View and Maya Render View.
Hi!
You have to use the function from the application where you load the image and of course this image or video application needs to support alpha channels. Read more about alpha channels in the manual of your image application.
Im actually not able to upload .tif files, so i attached them, together with the scene file. One with physical sky, one without.
Hi!
1. If you check your render with Render View and switch to Alpha Channel you see everything is white, so there is a problem.
2. Visibility of Camera is set to "0", so that's fine.
3. In Render Settings: Arnold Render -> Environment - > Background, you made a connection to aiPhysicalSky.
So you have an "all overriding visible background".
Remove (Break) this Connection and the problem is gone.
I know I'm supposed to go to
SkyDomeLight -> Visibility -> Camera
but I don't have a Visibility Tab
What do I do?
Hi!
This is only the transform node of the SkyDomeLight.
Go to "aiSkyDomeLightShape1" there you find Visibility..
The Visibility option isn't there either. I have looked absolutely everywhere for it and cant find it. I'm not going crazy am I?
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