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Rendering a Reflection pass with alpha of the reflection.
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I am wondering if it´s possible to render a reflection pass which outputs the color of a reflection and the alpha of the reflected objects only. I mean, for example let;s say I have a red sphere I want to reflect on a plane. I want the red sphere reflection on the beauty but the shape of the phere reflection on the alpha. Is this doable in one pass via AOV;s. So far I;ve been rendering a reflection layer and then overriding the shader of the reflected objects for a white surface shader in order to get a black and white image of my reflection that I will use as an alpha, but it would be cool if I could do this only in one pass.
Thanks