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Recreating 3ds Max's "Texture Object Mask" in Maya?

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09-16-2019
09:34 AM
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Been trying to think of a way to do a certain effect in Maya where an object's textures can be controlled by using another object. I'm still in the dark on how to do this in Maya, but it turns out it does exist in Max, which gives me something I can point to:
Can anyone think of a way to pull this off in Maya? It's been bugging me for months.
Thanks!