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Trying to get a good render of imported texture from Substance Painter in Arnold

Trying to get a good render of imported texture from Substance Painter in Arnold

Anonymous
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Trying to get a good render of imported texture from Substance Painter in Arnold

Anonymous
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Hello! Fairly new to Maya, taken an 8 hr beginner course (only background in 3D art is Blender for 6 months).

I'm studying Substance Painter and I was attempting to check that the render of the textured object in Arnold matches what it's supposed to look like. I got most down, except the lightning/specularity (I think?)

 

I tried many things, but I think it'd be easier to just show you some screenshots. 

 

Here's how the textured model looks in Substance Painter:

SUBSTANCEEXAMPLE.png

 

Here's a side by side comparison of render preview on Cycles (Blender) against Arnold. As you can see, Arnold looks like it's extremely rough with 0 specularity even though the setup on both software is technically identical.

 

ARNOLDVSCYCLES.png

 

Lastly, the shader node setup in Arnold:

ARNOLDNODES.png

I followed a post on Substance (https://docs.substance3d.com/integrations/arnold-5-for-maya-157352171.html) as well (except the normal map where I used AiNormal but the results were almost identical).

 

Any ideas? I've tried all I could but I'm stumped. I've messed with every node input and output, lighting types, render settings, etc. Thanks in advance!

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Anonymous
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Disregard, silly me. Should've gone to bed after 8 hours non-stop. Specular color was set to black.....

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