Maya Arnold batch render stops after rendering a few hundred frames.
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Hi there,
Our team ran into an issue with batch rendering with Arnold in Maya 2023. When we try to do a batch render it works just fine for a few hundred frames, and then the console message says that the render is completed. I've confirmed the frame range was set correctly. This issue happens on a few different machines with different hardware configurations.
Based on other forum posts that mentioned similar issues I've tried changing the Diagnostics settings (Unchecked Abort on Error, changed the verbosity level to Debug, increased max warnings to 100), deleted user preferences, tried running nothing but Maya, but other than a small improvement of frames rendered, the render still stopped after a few hundred frames. This issue also happens in different maya scenes with different animation lengths.
The scene itself is rather simple, there are no complex textures/materials/geometry, but there is a lengthy motion capture animation applied to 2 mannequins.
On one occasion, the renderlog file provided a new error: "Maya exited with status -1073740791".
I also noticed that the memory usage goes up overtime to high 90%. Could there be some sort of an issue where more memory continues to be allocated but never gets de-allocated from the process?
Im not sure what's causing this, but any insights are welcome. I have attached the render log file with the latest render information at the bottom. Thank you