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Learning Maya from Max right now.
Sorry for turning to the forum for what I am sure is a simple issue, but I have not been able to find out how to simply create/apply a shader that contains a bitmap w/alpha over another surface texture to create something as simple as say a label on a bottle.
I keep finding apparently older videos that show the Arnold Standard Surface having both refraction, reflection attributes, and that using the texture map in the refraction channel is how you get the label applied, or something like that, but there are no reflection/refraction slots in the ASS shader anymore that I can tell.
Anyway, what is the correct way to get a shader like this. Something so incredibly basic in other applications has me stumped with maya/arnold.
Thanks
Sam
Solved! Go to Solution.