So I made an model from maya 2018, exported as fbx file and imported to zbush to work on details.
After I saved the lowpoly file as obj file and high poly as fbx.
I open it in maya again to do the UV and save it again.
In substance painter I open the lowpoly file with UV and put the high poly file in High def meshes to bake.
After baking I have this issue, I see all the lowpoly edges and it will still show in maya after rendering.
Any help please???
I have attached how I set the baking option in substance painter.
The funny thing is if I don't open the file again in maya to do the UVs this problem won't appear.
It only happens when its maya - Zbrush - maya - substance painter order.