I need to blend between two lambert shaders that have transparency which I am using as a viewport shader. I tried using a blend node but the transparency doesnt pass through to the shader group. Is there any other way to accomplish this with lamberts? I also tried the aiMixShader but it doesnt appear to work correctly with non Arnold materials.
I need to blend between two lambert shaders that have transparency which I am using as a viewport shader. I tried using a blend node but the transparency doesnt pass through to the shader group. Is there any other way to accomplish this with lamberts? I also tried the aiMixShader but it doesnt appear to work correctly with non Arnold materials.
have you tried Maya's native LayeredShader or Layered Texture? Works close to what Photoshop blending modes do.
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Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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have you tried Maya's native LayeredShader or Layered Texture? Works close to what Photoshop blending modes do.
,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
If the post was helpful, click the ACCEPT SOLUTION button, so others might find it much more easily.
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