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How to blend two lambert shaders with transparency?

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mostly_human
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How to blend two lambert shaders with transparency?

I need to blend between two lambert shaders that have transparency which I am using as a viewport shader. I tried using a blend node but the transparency doesnt pass through to the shader group.  Is there any other way to accomplish this with lamberts?   I also tried the aiMixShader but it doesnt appear to work correctly with non Arnold materials.

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have you tried Maya's native LayeredShader or Layered Texture? Works close to what Photoshop blending modes do.


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Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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