Hard crash rendering in Arnold for Maya 2017!

Hard crash rendering in Arnold for Maya 2017!

Anonymous
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Message 1 of 4

Hard crash rendering in Arnold for Maya 2017!

Anonymous
Not applicable

I'm running an 08 mac pro with 2 2.8 GHz Quad Core 45-nm Intel Xeon E5462 processors that supports SSE4, 64 gigs of DDR2 ram and an apple 5770 1gig video card and I'm having hard crashes when running the "render current frame" window with Arnold; the render view pops up goes from a black to blue screen and then hard crashes without any logs.

 

 

I can however get the IPR to render just fine and rather quickly. The render window pops up and everything works pretty nicely. Which leads me to believe my hardware is adequate. The crash occurs only when I use "the render current frame" window.

 

I have the latest version of Arnold installed and I'm running Maya 2017 on Mac 10.9.5


Please help!!!!

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Message 2 of 4

begerdesign
Enthusiast
Enthusiast

Hello,

 

I also have a 2008 mac.

I had the same problem when importing a file from maya 2014.

I found out that i have to delete all (realy all) mentalray objects in the scene. For that you have to switch off "DAG objects only" under Display in the outliner. Then scroll down and delete all mr files.

Another thing that may be the problem can be textures. If you have a lot of large textures, arnold convert the textures to tx-format. This takes a lot of memory. (Perhaps only with our old computers).

 

Hope it helps.

 

Tom

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Message 3 of 4

Stephen.Blair
Community Manager
Community Manager

@begerdesign wrote:

Hello,

 

I also have a 2008 mac.

I had the same problem when importing a file from maya 2014.

I found out that i have to delete all (realy all) mentalray objects in the scene. For that you have to switch off "DAG objects only" under Display in the outliner. Then scroll down and delete all mr files.

Another thing that may be the problem can be textures. If you have a lot of large textures, arnold convert the textures to tx-format. This takes a lot of memory. (Perhaps only with our old computers).

 

Hope it helps.

 

Tom


Does your processor support SSE4.2?

https://arnoldsupport.com/2016/10/08/arnold-mtoa-how-to-check-if-your-processor-supports-sse4-2/

 

How big are your textures? The actual conversion shouldn't be a problem.

 



// Stephen Blair
// Arnold Renderer Support
Message 4 of 4

begerdesign
Enthusiast
Enthusiast

Hello,

 

ok. First i found in the web that my computer has sse 4.2. But running "sysctl -a | grep machdep.cpu.features" the result shows, that my processor only has sse 4.1. This probably creates the whole series of errors.

 

I think I need a new computer.

 

Thanks

 

tom

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