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04-15-2019
01:04 AM
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Hi!
This looks like a problem with your mesh (NGon ... Triangulate).
Please subdivide your meshes properly and work only with 4 or 3 sided polygons.
Try Edit -> Triangulate with your mesh and check the result in Viewport.
Thanks for the reply but I found the solution I had some vertices which were not connected and hence the problem 🙂