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# Warning: [mtoa] [translator polymesh] ShadingGroup dx11Shader4SG has no surfaceShader input
When the Directx11 shader is applied as new material, any object displayed will be given a pink (Magenta) color in Arnold render. I checked nodes to see if the shader was not attached and everything seemed fine. My PC has a GTX 960 graphics card and runs Directx11 and 12. This occurs with and without textures. Yes, I swapped Open GL for DirectX in viewport 2.0 and activated the Directx11 plugin.
Solved! Go to Solution.