Message 1 of 15
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi all,
I repeatedly get the following error when trying to assign a VrayMTL shader to geometry:
# Error: line 1: No object matches name: internal_standInSE
It happens if I try to assign it via the Hypershade via "Attach material to viewport selection", or if I right click on the geometry and attempt to assign the shader that way.
However, I can right click on the geometry and assign a new material to it...
Would anybody know why this is happening? It's incredibly frustrating!
Solved! Go to Solution.