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Hi all,
I repeatedly get the following error when trying to assign a VrayMTL shader to geometry:
# Error: line 1: No object matches name: internal_standInSE
It happens if I try to assign it via the Hypershade via "Attach material to viewport selection", or if I right click on the geometry and attempt to assign the shader that way.
However, I can right click on the geometry and assign a new material to it...
Would anybody know why this is happening? It's incredibly frustrating!
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