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Displacement/Mesh History Issues

7 REPLIES 7
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Message 1 of 8
TheBlack95
1066 Views, 7 Replies

Displacement/Mesh History Issues

Hi

 

So I'm texturing some brick walls using PBR materials from Quixel Mixer. When using this shader on a new plane(or any new mesh with history), it appears fine. However, when I apply the same shader network to a wall that I've modified (seen on the screenshot, left side) it just appears flat.

 

I learned online and while at university to clear the mesh history once finished modifying to help keep the scene tidy?

 

Am I doing something wrong? Or should IRenderView.jpg

 

just keep the mesh history to allow the PBR to show the displacement maps?

 

Thanks,

Josh

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7 REPLIES 7
Message 2 of 8
mspeer
in reply to: TheBlack95

Hi!

 

Very likely the objects have different scale values, this also affects the scale of the displacement.

Just correct this.

For further help, please provide a scene-file.

Message 3 of 8
TheBlack95
in reply to: mspeer

Hi, thanks for your reply.

 

I just can't see it being a scale issue as the file nodes are all connected to one singular 'place2dTexture' node.

 

Here is the file with just the 2 walls in question. I've removed everything else to compress the size (hasn't changed the outcome of this problem. The textures are from Quixel Bridge, the one I used was called 'Rough Brick Wall'. I can only provide them from another link as the forums only lets me upload 3 files at a time.

 

Josh

Message 4 of 8
TheBlack95
in reply to: TheBlack95

Here are the textures I used from Quixel

 

https://quixel.com/megascans/home?search=brick&assetId=vh2pddg

Message 5 of 8
nobody_b
in reply to: TheBlack95

freeze the transformation of your plane

Message 6 of 8
TheBlack95
in reply to: nobody_b

As soon as I click Freeze Transformations, it flattens the wall making the normal maps and displacement maps useless
Message 7 of 8
TheBlack95
in reply to: nobody_b

freezing does work, but I have to increase the displacement height from 2.00 up to 20 and above
Message 8 of 8
mspeer
in reply to: TheBlack95

Hi!

 

As assumed it is a scaling issue.

scale_high.gif

 

When your displace a surface by 0.1 and scale the object up by 1000, then you get a displacement of 100.

 

If you create a new large surface and apply the same shader (or use freeze transformation ) then you still get only a displacement of 0.1.

As your objects are very large also using a very large large displacement value is normal, so use whatever value you need.

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