Artifacts when baking textures with Turtle render.

Anonymous

Artifacts when baking textures with Turtle render.

Anonymous
Not applicable

 

We're getting some artifacts while texture baking with turtle render using the edge dilation. When set to 0 everything turs up ok, but with any other higher value artifacts show up on the edges of the UV patches.

 

I've attached an image that shows the issue.

 

Any help is appreciated.

 

EDGES.jpg

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Anonymous
Not applicable

Just turn off Bilinear filter and adjust edge dilation as you like

 

 

 

 

 

 

turtle.jpg

 

 

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