Texturing problem Maya 2016

Texturing problem Maya 2016

Anonymous
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Message 1 of 6

Texturing problem Maya 2016

Anonymous
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Hey Everyone! 

I'm pretty new to Maya so this might be a stupid question but I'm stucked. I've create a room with Maya 2016 that includes some pillars. I tried to texture it, it should be a transition from grey to a dirty (rock) brown-ish end, and the right side of the pillars are perfect but the left ones look strange. There's a photo of the problem, pleas help. Thank U very much. 

Odett

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Message 2 of 6

damaggio
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Have you done the UVs?

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Message 3 of 6

Anonymous
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No, i haven't. What should I do then?
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Message 4 of 6

damaggio
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Well first tothodett, I could not see the problem on your image they all look the  same to me  so I can't tell what the problem is, I would suggest posting more pictures that clearly show what's wrong....but yes, if those are polygon pilars you should do at least an automatic  UV mapping and take into photoshop so u can paint a nice texture that you want.

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Message 5 of 6

Anonymous
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There's an other photo showint the other side of my pillars, this is the right side, and the left should be the same. Basicly thats my problem. That both sides should look like this without using UVs. So I dont know what did I wrong, maybe the settings of the texture, or i have absolutly no clue. 😞

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Message 6 of 6

damaggio
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You need to do your UVs...

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