Hi, I'm trying to render a interior scene but Arnold just stops when it's about halfway done with the last pass.
I tried the following:
Optimize scene size.
Making instances of most objects that were duplicates.
Here is the Arnold log:
I'm especially worried with the last lines:
These are my render settings and the final render which is halfway done.
I can't really go lower with the sampling because of noise issues. Also my lights (3 area and 1 physical sky) have 6 samples.
My system specs:
intel i7 6700 3.40GHz
16 gb memory
AMD RX480 8gb video memory
Does anyone know what I could be doing wrong
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
physical sky is a shader, not a light. What's it connected to?
are you using light portals?
the render stops because there are texture errors
00:47:53 4334MB ERROR | [texturesys] Read error at row 64, col 64; got 0 bytes, expected 21099 (filename = "Q:/Projecten/Interior2/sourceimages/ietsjedonkererdehoud/Houterer_Normal.tx") 00:47:53 4334MB ERROR | [texturesys] Read error at row 64, col 64; got 0 bytes, expected 20913 (filename = "Q:/Projecten/Interior2/sourceimages/ietsjedonkererdehoud/Houterer_Diffuse.tx")
Those Read errors are usually because of some transient problem, like a network outage/failure.
Thanks for the reply, the physical sky is connect to a sky dome. I use 3 light portals in the windows and the physical sky is my main source of light.
The scene is rendering from a network drive so that could be the problem. I'll try moving it local.
It was a network failure. I archived the scene and moved it to my local machine. I then fixed the texture paths with the file path editor and it works now, Thanks.
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