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Hi! im new to arnold, and i have this one problem that i just cannot figure out. I am currently trying to render an image of this creature i exported from a game called spore, using arnold. However, i just cannot get it to render the textures of the creature correctly, which are .tga files. i checked the textures and they dont seem to have any errors?
Im using arnold core 5.0.1.0 and maya 2018
render
viewport
They are fine in the viewport, but not in the final render. Im just using a default skydome. It seems to render some minor details fine, but not the rest of the model. The weird thing is that these models, when converted, come with .tx files. But those just turn my creature 90% trasparent. this is the same for all models exported from spore.
Because of this, exporting the textures to png or jpeg just makes the creature white, and doesnt help. i suspect the textures have some sort of node setting or something, but i have barely tinkered with hypershade before, and therefore im currently stuck with this issue. I have attached the scene in case anyone needs it. i really hope someone can help me figure this out, thank you 🙂
Solved! Go to Solution.