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Arnold was working fine, besides the occasional crash (most likely due to GPU overheating). Because of this, I set the max temperature lower for the 3080. After that (which isn't necessarily related), Arnold aborts the render and tosses this in the output. The same error occurs even if I reset everything. I've reinstalled Maya, Arnold, reset the GPU configurations, etc. My scene is too much for the CPU, so any help would be appreciated.
[gpu] an error happened during rendering. OptiX error is: Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuEventSynchronize( m_event ) returned (700): Illegal address, file: <internal>, line: 0)
Full Log:
00:00:51 4086MB | [color_manager] using color manager of type "color_manager_syncolor"
00:00:51 4086MB | [color_manager] rendering color space is "scene-linear Rec 709/sRGB" with declared chromaticities:
00:00:51 4086MB | r(0.6400, 0.3300) g(0.3000, 0.6000) b(0.1500, 0.0600) and w(0.3127, 0.3290)
00:00:51 4086MB |
00:00:51 4086MB | rendering image at 1920 x 1920, 3 AA samples
00:00:51 4086MB | AA samples max <disabled>
00:00:51 4086MB | AA sample clamp <disabled>
00:00:51 4086MB | diffuse samples 3 / depth 1
00:00:51 4086MB | specular samples 2 / depth 1
00:00:51 4086MB | transmission samples 2 / depth 5
00:00:51 4086MB | volume indirect samples 2 / depth 5
00:00:51 4086MB | total depth 10
00:00:51 4086MB | bssrdf samples 2
00:00:51 4086MB | transparency depth 5
00:00:51 4086MB | initializing 2080 nodes ...
00:00:51 4086MB | creating root object list ...
00:00:51 4086MB | node initialization done in 0:00.00 (multithreaded)
00:00:51 4086MB | updating 2080 nodes ...
00:00:51 4086MB | aiAtmosphereVolume: atmosphere_volume using 45 samples
00:00:51 4086MB | scene bounds: (-4.28543758 3.38625717 -3.96354008) -> (4.40497541 15.5414095 4.08605289)
00:00:51 4086MB | node update done in 0:00.01 (multithreaded)
00:00:51 4086MB | [gpu] updating 2080 nodes ...
00:00:51 4086MB | [gpu] GPU update done in 0:00.007
00:00:51 4086MB | [aov] parsing 2 output statements ...
00:00:51 4086MB | [aov] registered driver: "arv_display" (driver_arv)
00:00:51 4086MB | [aov] * "RGBA" of type RGBA filtered by "defaultArnoldFilter/box_filter" (box_filter)
00:00:51 4086MB | [aov] * "object" of type POINTER filtered by "_renderViewDefault/closest_filter" (closest_filter)
00:00:51 4086MB | [aov] * "denoise_albedo" of type RGB filtered by "defaultArnoldFilter/box_filter" (box_filter)
00:00:51 4086MB | [aov] * "N" of type RGB filtered by "defaultArnoldFilter/box_filter" (box_filter)
00:00:51 4086MB | [aov] * "Z" of type FLOAT filtered by "defaultArnoldFilter/box_filter" (box_filter)
00:00:51 4086MB | [aov] * "RGBA" of type RGBA filtered by "" (variance_filter)
00:00:51 4086MB | [aov] done preparing 6 AOVs for 6 outputs to 1 driver (0 deep AOVs)
00:00:51 3916MB | starting render ...
00:00:51 3917MB | [gpu] building scene and compiling shaders ...
00:00:51 3917MB | [gpu] building scene and compiling shaders done in 0:00.000
00:00:52 3941MB | 10% done (0/9 samples per pixel)
00:00:53 4419MB | 21% done (1/9 samples per pixel)
00:00:54 4453MB | 32% done (2/9 samples per pixel)
00:00:55 4462MB | 43% done (3/9 samples per pixel)
00:00:56 4464MB | 54% done (4/9 samples per pixel)
00:00:57 4466MB | 65% done (5/9 samples per pixel)
00:00:58 4467MB | 76% done (6/9 samples per pixel)
00:00:59 4469MB | 87% done (7/9 samples per pixel)
00:01:00 4470MB | 98% done (8/9 samples per pixel)
00:01:05 4473MB | 100% done (9/9 samples per pixel)
00:01:06 4473MB | [gpu] final stack size : direct 12336 continuation 7368 memory pool size (used) 4096(1056)
00:01:06 4473MB | render done in 0:14.768
00:01:30 4562MB | render done
00:01:30 4563MB | [color_manager] using color manager of type "color_manager_syncolor"
00:01:30 4563MB | [color_manager] rendering color space is "scene-linear Rec 709/sRGB" with declared chromaticities:
00:01:30 4563MB | r(0.6400, 0.3300) g(0.3000, 0.6000) b(0.1500, 0.0600) and w(0.3127, 0.3290)
00:01:30 4563MB |
00:01:30 4563MB | rendering image at 1920 x 1920, -3 AA samples
00:01:30 4563MB | AA samples max <disabled>
00:01:30 4563MB | AA sample clamp <disabled>
00:01:30 4563MB | diffuse samples 2 / depth 1
00:01:30 4563MB | specular samples 2 / depth 1
00:01:30 4563MB | transmission samples 2 / depth 5
00:01:30 4563MB | volume indirect samples 2 / depth 5
00:01:30 4563MB | total depth 10
00:01:30 4563MB | bssrdf samples 2
00:01:30 4563MB | transparency depth 5
00:01:30 4563MB | initializing 2085 nodes ...
00:01:30 4563MB | creating root object list ...
00:01:30 4563MB | node initialization done in 0:00.00 (multithreaded)
00:01:30 4563MB | updating 2085 nodes ...
00:01:30 4563MB | aiAtmosphereVolume: atmosphere_volume using 45 samples
00:01:30 4568MB | scene bounds: (-2843.38281 -16.3549309 -3110.82666) -> (2843.38281 106.740494 2575.93896)
00:01:30 4568MB | node update done in 0:00.04 (multithreaded)
00:01:30 4568MB | [gpu] updating 2085 nodes ...
00:01:30 4588MB | [gpu] GPU update done in 0:00.137
00:01:30 4588MB | [aov] parsing 2 output statements ...
00:01:30 4588MB | [aov] registered driver: "arv_display" (driver_arv)
00:01:30 4588MB | [aov] * "RGBA" of type RGBA filtered by "defaultArnoldFilter/box_filter" (box_filter)
00:01:30 4588MB | [aov] * "object" of type POINTER filtered by "_renderViewDefault/closest_filter" (closest_filter)
00:01:30 4588MB | [aov] * "denoise_albedo" of type RGB filtered by "defaultArnoldFilter/box_filter" (box_filter)
00:01:30 4588MB | [aov] * "N" of type RGB filtered by "defaultArnoldFilter/box_filter" (box_filter)
00:01:30 4588MB | [aov] * "Z" of type FLOAT filtered by "defaultArnoldFilter/box_filter" (box_filter)
00:01:30 4588MB | [aov] * "RGBA" of type RGBA filtered by "" (variance_filter)
00:01:30 4588MB | [aov] done preparing 6 AOVs for 6 outputs to 1 driver (0 deep AOVs)
00:01:30 4123MB | starting render ...
00:01:30 4124MB | [gpu] building scene and compiling shaders ...
00:01:31 4240MB | [gpu] (1/6) Compiled program closest_hit_sss in 0:00.236
00:01:31 4247MB | [gpu] (2/7) Compiled program closest_hit_probe in 0:00.422
00:01:36 4948MB | [gpu] (3/8) Compiled program closest_hit in 0:05.100
00:01:40 4932MB | [gpu] (4/9) Compiled program standard_surface_Evaluate in 0:08.968
00:01:40 4930MB | [gpu] (5/10) Compiled program miss in 0:04.305
00:01:50 5098MB | [gpu] (6/11) Compiled program ShaderGlobalsShadeAtmosphere in 0:19.515
00:01:58 4869MB | [gpu] (7/12) Compiled program shade_atmosphere in 0:27.007
00:01:58 4903MB | [gpu] (8/12) Compiled program any_hit_opaque_shadows in 0:18.063
Any update for getting this fixed? Currently having same problems with my 3090
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