I'm having a trouble with Arnold in Maya 2017 (Autodesk Student License).
All kinds of textures that I've tried to put on diffuse color on aiStandard Shader are not showing on my render and they are showing on my viewport 2.0 (I've tried noise, checker and a bitmap file).
I've modified gamma sometimes and it's was not gamma issue.
Thank you for support.
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
Can you please upload a scene-file to check? (If you don't want to upload your model, add a polygon cube and assign the material with the noise texture to it, remove all other objects and save. As long as this simple scene with the cube shows the error too it would be easy to check.)
Here is my scene. I think there is something wrong with my mesh. I've import the mesh from 3dsMax 2017.
Both the mesh and the cube have the same shader applied, aiStandard
https://www.dropbox.com/s/ji20dalypjy7uqf/bailarina_test_texture.mb?dl=0
Thanks you
Hi!
The main problem is a complete corrupted UV-Mapping at the feet (some faces are not assigned to anything, others share multiple uv's with others...) You can correct this by assigning a new UV-Mapping to the feet or the whole model.
I think something went wrong when I export my mesh separately from the previous archive. I opened a previous version and the render and UV are ok. Anyway, I've appreciate that you've west time, thanks for you patience.
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