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Arnold batch render stops after 3 frames

7 REPLIES 7
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Message 1 of 8
le_daiii
1240 Views, 7 Replies

Arnold batch render stops after 3 frames

Hello.

 

I have a 250 frame animation to render, and each time I am launching the batch render, arnold works fine for 3 frames, then stops as if it was done, displaying the message : 

// Rendering Completed. See mayaRenderLog.txt for information. //

 I can launch a new batch render, and it will render the 3 next frame before, again, stopping as if it was done. Maya does not crash or display any visible error.

 

The maya Render log display this error : 

 

00:15:55 703MB ERROR | signal caught: error C0000005 -- access violation
// Maya exited with status -1073741819

 

-------

 

After browsing different forums, here are the solutions I have tried without success :

- disabling "abort on errror"   (render settings>diagnosis)

- renumbering frames from 1, since my animation is frame 376 to 615 (render settings>common>frame range)

- unchecking "autodetect threads" and setting th threads to 1 (render settings>system)

-check and uncheck "skip existing frames"

-rendering with "render sequence" instead of batch render (maya simply closed after the usual 3 frames rendered)

-resettings maya's prefs

 

1.PNG

2.PNG

3.PNG

(I turned on auto detect thread since it solved nothing and just made my rendering slower)

5.PNG

 

I am using Maya 2022.3 on Windows 10. I have a student liscence for both Maya and Arnold. I dont have any watermarks on my images so i dont think it is a liscencing problem. 

 

I also already rendered this scene on the computer at school and it works perfectly, so it is not a scene issue.

 

----------

 

I am very unfamiliar with computer hardware but here is the info i have on my computer


Processeur AMD Ryzen 3 1200 Quad-Core Processor 3.10 GHz
RAM installée 16,0 Go
type du système Système d’exploitation 64 bits, processeur x64

GPU AMD Radeon RX 6500 XT (i am rendering on CPU)

 

I have Maya installed on 2 computers but it is only running on 1. If I dont find any answers soon I will uninstall Maya from both computers and reinstall it on my current one, and upgrade to Maya 2023. But since this will take a while I'm a bit lazy to do it.

 

Any proposition is welcome at this point.

7 REPLIES 7
Message 2 of 8
Parmenides
in reply to: le_daiii

Have you tried rendering without 'skip existing frames'? If those frames exist it will stop.  I have had this happen to me but it is usually because I accidentally put 100 in 'by frame'. 

Message 3 of 8
le_daiii
in reply to: Parmenides

I did yes, as seen in the screenshots I included. No results. I'll add it to the list of the things I've tried.

 

Sorry I misread your comment, you said WITHOUT the skip. Currently trying it, I will update as soon as i get a result.

Message 4 of 8
Parmenides
in reply to: le_daiii

I did look at the screenshots. It showed that you have selected, not unselected. 

Message 5 of 8
le_daiii
in reply to: Parmenides

It's me again. Just tried to render without "skip existing frames", it still stops... It always stops at exactly 3 frames wich i think is weird... Thanks for the propostition though ! I'll try to reinstall Maya tomorrow. I hope I can get it fixed because my film is due for June... Have a good day

Message 6 of 8
RyanCameron
in reply to: le_daiii

I'm not 100% sure on this, but fairly certain it won't let you fully batch render using an educational license.

I think Renderman will allow it and not have a watermark?

RB Cameron, AIA, LEED AP, EDAC
Digital Practice Leader

Message 7 of 8
le_daiii
in reply to: RyanCameron

It's my 2nd year of student liscence, last year I had no problem using it, I made a 1000+ frame render without any issue... 

 

No idea what renderman is, I'll check it out! I'm currently reinstalling Maya 2023 to see if updating it will solve the issue. 

Message 8 of 8
le_daiii
in reply to: le_daiii

Reinstalled Maya and it was fixed... I didn't think it would work since I saw other posts stating it was useless. Anyway thanks everyone

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