I’ve been experimenting with the new Arnold toon shading, and so far I’ve been getting some fairly good results. But the stylized highlights feature I don’t seem to be able to make it work.
i tried to link multiple types of lights, tried to use the full shape name of the lights, mapped the color with a ramp, and still couldn’t make it work.
im using Maya 2018.4, which i updated hoping it could be a bug from the previous version, and reinstalled Arnold render for its latest build, 3.1.1, but still no fixes for this shader feature.
Can anyone please help me? I was really hoping to use this shader for my next project.
thanks
Solved! Go to Solution.
Solved by francesco.torchia. Go to Solution.
Hi @Anonymous! Welcome to the community!
Are you using Arnold Lights? If yes, what type?
The supported light types are Distant, Point, Spot, and Photometric. Mesh and Skydome lights are not supported since they can create blurred results.
Please let me know if this info helps you.
Regards,
Hi again @Anonymous!
Please try using an Arnold Photometric Light and tell me how it works.
Regards,
Hi @Anonymous!
Would you be available for a remote desktop session, so that I can see the issue directly on your machine?
If yes, please download TeamViewer and send me a private message with your ID and password.
Regards,
Sure.
I already have TeamViewer
I hope you can find the issue
Thanks
Edited by
Discussion_Admin
Hi @Anonymous!
As mentioned during the remote session, in order to have highlights displayed, the aiToon shader needs to have Weight value of Specular higher than zero.
hi, i replyed from my email, and din`t expect my private data would end up in the forum.
How can i remove that post ?
I'm having trouble getting this to work. I've tried MMB + dragging the object from the outliner into the light parameter. I've tried typing the name of the light. I have a spec > 0 and have tried Distant (is this maya's directional light?), Point, Spot, and Photometric lights. I'm able to get an effect by light linking, but I'd like to get the shader working. Any ideas? Thanks!
@borbs727 wrote:
I'm having trouble getting this to work. I've tried MMB + dragging the object from the outliner into the light parameter. I've tried typing the name of the light. I have a spec > 0 and have tried
Distant(is this maya's directional light?),Point, Spot, and Photometric lights. I'm able to get an effect by light linking, but I'd like to get the shader working. Any ideas? Thanks!
You're using the shape name?
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