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Maya 2022: script editor "show tooltip help" issue

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Message 1 of 6
kos88
1044 Views, 5 Replies

Maya 2022: script editor "show tooltip help" issue

kos88
Explorer
Explorer

Hello,

I'm on maya 2022.4, and if I activate the script editor > command > show tooltip help, I don't get the expected behavior

This is what I would expect (maya 2020)

kos88_0-1618974492264.png


But in maya 2022, for every single command, I get the same "help"

kos88_1-1618974570622.png

Of course the result in maya 2022 is completely useless.
Is there a patch or something I can try to make it behave like it should?


Thank you!

0 Likes

Maya 2022: script editor "show tooltip help" issue

Hello,

I'm on maya 2022.4, and if I activate the script editor > command > show tooltip help, I don't get the expected behavior

This is what I would expect (maya 2020)

kos88_0-1618974492264.png


But in maya 2022, for every single command, I get the same "help"

kos88_1-1618974570622.png

Of course the result in maya 2022 is completely useless.
Is there a patch or something I can try to make it behave like it should?


Thank you!

Labels (2)
5 REPLIES 5
Message 2 of 6
negow
in reply to: kos88

negow
Advocate
Advocate

Of course the result in maya 2022 is completely useless.


Harsh. 😂

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Of course the result in maya 2022 is completely useless.


Harsh. 😂

Message 3 of 6
kos88
in reply to: negow

kos88
Explorer
Explorer

Didn't mean to be harsh, I should have added a smile 😅

0 Likes

Didn't mean to be harsh, I should have added a smile 😅

Message 4 of 6
kos88
in reply to: kos88

kos88
Explorer
Explorer

Ok now I'm curious since this is a dead end.. what is your solution?

1) You left maya long ago and moved to something else (houdini, blender..)
2) You rely on Charcoal Editor/other plugin for scripting in maya
3) You don't need autocomplete
4) You prefer to write dir() for inspecting objects
5) You exclusively use an external editor that works great (PyCharm, VS Code, ? )

Ok now I'm curious since this is a dead end.. what is your solution?

1) You left maya long ago and moved to something else (houdini, blender..)
2) You rely on Charcoal Editor/other plugin for scripting in maya
3) You don't need autocomplete
4) You prefer to write dir() for inspecting objects
5) You exclusively use an external editor that works great (PyCharm, VS Code, ? )

Message 5 of 6
negow
in reply to: kos88

negow
Advocate
Advocate

Is this a question for me? Are those my only options? If so, my pick goes to (5). I use the Script Editor the way I use an interactive Python interpreter via the command-line, to run and inspect code authored in an external editor.

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Is this a question for me? Are those my only options? If so, my pick goes to (5). I use the Script Editor the way I use an interactive Python interpreter via the command-line, to run and inspect code authored in an external editor.

Message 6 of 6
kos88
in reply to: kos88

kos88
Explorer
Explorer

It's more a generic question, but I guess since you're the only one answered I should've specified 🙂
I'm on point 5 as well, but always found handy to have a minimal help from the script editor.. 
If you, or really anyone, maybe someone working at AD, have other options or solutions please let me knoow!

0 Likes

It's more a generic question, but I guess since you're the only one answered I should've specified 🙂
I'm on point 5 as well, but always found handy to have a minimal help from the script editor.. 
If you, or really anyone, maybe someone working at AD, have other options or solutions please let me knoow!

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