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Texture and UV atlas script
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I am looking for a way to combine multiple objects with multiple textures into multiple objects sharing just one texture. To do this a new texture would need to be created containg all the objects textures packed into one. THe objects UVs would also need to be scaled and offset correctly to fit in the new Big Atlas texture.
Do you know anything about this kind of script? I found NinjaUV, but something more?