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Script/ Code Component tag editing in Maya 2022
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In Maya 2022, Is it possible without creating a custom node to edit component tags on a mesh or a cluster via
script? I did manage to find the code to query weights and indices using maya.cmds.geometryAttrInfo. However,
unlike using the objectSet support from Maya 2020 and prior, I'm not seeing how to edit component tags
procedurally? For example, I want to add points, remove points to component tags from Python or C++. I also
want to be able to query component tags on meshes and deformers. I also want to set a cluster to use component
tags from script or C++.