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MPxDeformerNode::deform refresh/evaluation
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Ola,
I have an mesh deformed with the an MPxDeformer.
The recipe and other MItGeometry::setPosition happen in the MPxDeformer::deform function.
I have a function which sets a MFnVectorArray (which is then used in the MPxDefomer::deform).
How can I reevaluate the node without having to scroll the timeline or call the M3dview::refresh()?
I'm looking for the most time efficient solution
Cheers.