MPxDeformerNode::deform refresh/evaluation

MPxDeformerNode::deform refresh/evaluation

stuzzz
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MPxDeformerNode::deform refresh/evaluation

stuzzz
Collaborator
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Ola,

 

I have an mesh deformed with the an MPxDeformer. 

The recipe and other MItGeometry::setPosition happen in the MPxDeformer::deform function. 

 

I have a function which sets a MFnVectorArray (which is then used in the MPxDefomer::deform).

 

How can I reevaluate the node without having to scroll the timeline or call the M3dview::refresh()?

I'm looking for the most time efficient solution

 

Cheers.

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