Maya 2018 custom IBL

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Hi,
So, I have a complex problem, maybe someone can help me.
We created a custom IBL light in Maya 2017 and we would like to use it with our custom shader.
Our shader has two different modes: textured and non-textured. In the different modes, the shader uses completely different paramteres for pipeline reasons. For roughness: the reflection_roughness (textured mode) and the eccentricity (non-textured).
The problem is that when Maya's "Use all lights" mode is on, Maya uses the eccentricity paramter by default to blur the IBL texture. Even if the shader's texture mode is on. So this means that Maya blurs the IBL texture under the hood, and I have no influence to it, only by the amount of the eccentricity parameter.
So the question is: is there a way to change the parameter which by Maya blurs the IBL texture?
Thanks,
Ferenc