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How to - Maya plugin licensing mechanism?
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Hello, I have written a Maya plugin that I would like to protect with a simple Licensing Mechanism. However I am not terribly familiar with this domain. Hence...
- It would be great to get some pointers or any other helpful information that would guide me in writing my own implementation.
- And on a side note... does the Maya C++ API provide any access to the Maya CutId or to the Maya licensing details so that they could be used to piggyback a Maya plugin licensing mechanism?
Many thanks! Kind regards, -Rene