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I encountered an issue with MPxDrawOverride,
I create a my own custom locator and use MPxDrawOverride to support on Viewport 2.0.
I have thought that it works well, but today I got strange case.
When the custom locator gets bigger that I expected, it clashes with Viewport 2.0.
Actually, it makes trouble with casting shadow.
So I tried with sample source that named as "footPrint", but it was the same.
It seems that drawing huge locator means that just enlarging the images.
I tested in Maya 2017 Update3.
footPrint : Scale 1
footPrint : Scale 10
footPrint : Scale 100
footPrint : Scale 1000
footPrint : Scale 2000
footPrint : Scale 5000
Solved! Go to Solution.