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Animating blendshape weight
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This video explains the effect I'm trying to achieve. I'm trying to make the extrusions on the cylinder grow/shrink as the falloff object passes over them in a similar way to how the cubes rise/fall.
I'm using a blendshape to grow the extrusions. The issue I haven't been able to solve is having some parts of the geometry influenced by the blendshape, and others not. Ideally I would like to define these areas using a falloff object that can be animated, like in the video.
I haven't been able to solve the issue using any of Maya's standard rigging or deformation tools. Perhaps something is possible using an expression or scripting?
Any ideas?