Hi @sean.heasley,
I do have a grey color in the viewport for preview so may be i applied material in a wrong way then, here is what i did to create color from texture:
1) On Preview/Output tab i found Custom Shader Parameters and created "color" parameter
2) Created a map for "color" parameter
3) Saved created map in the tool options
4) Found File node of that texture and changed path to my custom texture
5) Created aiUserDataColor node and put the name of "color" parameter i made
6) Plugged the output of that node to the shader
7) Applied shader to description node
This is the only way that worked for me to apply the texture
I'm doing a bit better since then, here is my story:
Once i created scene from scratch color became a bit better but i was facing other issues like:
- Width attribute on the grooming tab was not affecting render result
- Reopening scene would cause texture to display as flat green even the path was correct and in the project
- After changing length by brush posing and orienting became much slower
- Sometimes making changes by brushing stopped affecting the final result
I have tried like 15 times and every time one of this issues came up but my scene with wrong rendering color surprisingly didn't have them = )
So i decided to try maya 2019 instead of 2018.5 and surprisingly it worked better, so now my work is finally moving on, also i found some workarounds for the updating issues
About gamma and exposure:
I'm using hdri map for lighting and texture for the skin, this 2 maps render as i expect them but fur even it became better then before is still needs some tweaking but i'm not sure how to adjust it on maya side
I'm pretty sure that there is a mistake somewhere either in the way i apply it or some shader settings i use ( i have tried aiStandardSurface and aiStandardHair ) with my texture
I can render it on the separate layer and apply color correction later but would not like to go this way
Best Regards,
Stan