Hi,
I have modelled this wii balance board (low poly). Now i try to unwrap its uv’s but I have a problem.
I used planar projection separately for upper faces, bottom faces, sides and power button. However red areas appear as in the screenshot.
Then I try automatic uv projection, the ratio goes mad as in the screenshot. Some of the the uv shells become squares instead of rectangular also sides’ shells height changes. If i try to change scale then red areas appear again.
I cleared history, checked for overlapping faces yet cannot solve the problem.
Have any ideas?
Thanks a lot!
hey maybe this help
https://forums.autodesk.com/t5/maya-modeling/blue-red-faces/td-p/8561666
hi, thank you. I've looked at the link, and tried it, flipped faces. Also I changed the uv unfold. The red areas are gone. However the faces i flipped get cut from the shell body.
(I flipped the faces without cut from the shell from the flip menu but did not work).
😕
thank you, I did it. but still have red areas. Tried another unwrapping and this is the result:
cant get rid off this distortion problem. the only way when all shells are white is auto mapping but this time all rectangles become square:
I feel like I'm in a loop :S
Can't find what you're looking for? Ask the community or share your knowledge.