Uv red areas
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07-28-2020
03:51 AM
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Hi,
I have modelled this wii balance board (low poly). Now i try to unwrap its uv’s but I have a problem.
I used planar projection separately for upper faces, bottom faces, sides and power button. However red areas appear as in the screenshot.
Then I try automatic uv projection, the ratio goes mad as in the screenshot. Some of the the uv shells become squares instead of rectangular also sides’ shells height changes. If i try to change scale then red areas appear again.
I cleared history, checked for overlapping faces yet cannot solve the problem.
Have any ideas?
Thanks a lot!
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