Unexpected behaviour when trying to delete all polygons of an object
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Hi,
Create a cube in Maya 2015, or 2016, go into component mode and delete all polygons.
Result is there is always 1 polygon left.
If you divide this left over polygon into smaller pieces and try to delete all these pieces,
there will still be a (smaller polygon) left. You can repeat this ad infinitum (if you're really bored).
Is this normal behaviour?
I never ever seen this in 3dsmax and I also don't seem to remember that in any older versions of Maya.
First time I noticed this I thought I created a model with bad geometry, like dubble faces or edges and spend quite a while trying to figure out what I did wrong.
So in that sense it's "unexpected" and dare I say it "unwanted" behaviour.
Can somebody confirm that this is "normal" Maya behaviour.
Regards
Stefan Scheffers