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Hey guys, another UDIM question from me. I have a high-detail creature model that I originally gave 10 UDIMs in Maya. I did all my sculpting work after that in ZBrush, and out of curiosity, I duplicated the model and reprojected my sculpt onto a single-UV version, just to see the difference. But in final render, the two looked almost identical. Wondering why this would happen, since a 10-UDIM setup should look much better than a single-tile setup?
I've attached a picture of the WIP sculpt (top one is the 1-tile version) as well as the displacements for the single-tile UV layout, versus the first tile of the 10-UDIM layout.
Solved! Go to Solution.
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