Permanent Camera-Based Selection for an Object

The-Digital-Shaman
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Permanent Camera-Based Selection for an Object

The-Digital-Shaman
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Hi there,

 

I experience some sorcery, where some objects in my scene have permanent camera-based selection on them.

 

I tried delete history and even combine them with freshly created primitives.

However, when I do combine operation; the camera-based selection is being inherited by objects to which broken ones are being combined with.

 

Short video shows what happens.

 

Is there a way to investigate it and fix it?

 

Btw, where one can see in-depth what is going on with an object?

I occasionally deal with ghost like attributes, which deleting history do not clear.

 

Many thanks,
DS

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The-Digital-Shaman
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Accepted solution

Ok, found it.

 

Somehow, something switched "Backface Culling" in Mesh Component Display section of Attribute Editor to "full":

 

Still, where one can see what is going on with a geometry? Is Node Editor good for this? I don't really see much info in the Node Editor to be honest.

 

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