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Curve mode objects and weld them like zbrush?
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example
with curve maya
I have a new upcoming VR project for medical purposes to make. my responsible is to make an intestine model (huge one) so then you can walk around it / tour inside the model. and whenit'ss done it has to be imported to UE4.
i think I would make some unique parts separately like 2 or 3 and then UV map them first, then i would use curve in maya and MASH them so they could follow along the curve path.
but i noticed that in maya i couldn't weld them together like zbrush curve mode.
are there ways to make this work? or any ideas on modeling repeated objects such as a tunnel. and with some extra details on each part.
thanks for reading!