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Maya: How to keep corners when subdividing mesh to preserve UV's

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Message 1 of 4
bpeterandall
357 Views, 3 Replies

Maya: How to keep corners when subdividing mesh to preserve UV's

Hello, I am subdividing my mesh at render time so that it is smooth and clean. I have placed the UV's seam around my mesh but when I smooth my mesh it stretches along the seam. How do I tell the smoothing mechanism to keep the corners so it doesnt stretch the UV's? (In blended you are allowed to tell the subdiv modifier to keep corners and it prevents the UV's from distorting as they are in the pictures below - please do not comment on me mentioning Blender, that happens alot on this forum I am only bringing it up for reference). 

 

Here is before I smooth:

bpeterandall_0-1708650278178.png

 

After:

bpeterandall_1-1708650288567.png

 

 

 

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3 REPLIES 3
Message 2 of 4
damaggio
in reply to: bpeterandall
Message 3 of 4
bpeterandall
in reply to: damaggio

Thank you very much! Do you know if theres a way to do that for multiple objects at once? I know you can batch set objects to render at a higher subdiv, is there a way to adjust multiple objects so they it preserves the UV's when it subdivies?
Message 4 of 4
damaggio
in reply to: bpeterandall

You drop all objects into a subdivision node, an example here done with Vray.Vray_Subdivision.jpg

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