Maya: How to keep corners when subdividing mesh to preserve UV's

Maya: How to keep corners when subdividing mesh to preserve UV's

bpeterandall
Enthusiast Enthusiast
889 Views
3 Replies
Message 1 of 4

Maya: How to keep corners when subdividing mesh to preserve UV's

bpeterandall
Enthusiast
Enthusiast

Hello, I am subdividing my mesh at render time so that it is smooth and clean. I have placed the UV's seam around my mesh but when I smooth my mesh it stretches along the seam. How do I tell the smoothing mechanism to keep the corners so it doesnt stretch the UV's? (In blended you are allowed to tell the subdiv modifier to keep corners and it prevents the UV's from distorting as they are in the pictures below - please do not comment on me mentioning Blender, that happens alot on this forum I am only bringing it up for reference). 

 

Here is before I smooth:

bpeterandall_0-1708650278178.png

 

After:

bpeterandall_1-1708650288567.png

 

 

 

0 Likes
Accepted solutions (1)
890 Views
3 Replies
Replies (3)
Message 3 of 4

bpeterandall
Enthusiast
Enthusiast
Thank you very much! Do you know if theres a way to do that for multiple objects at once? I know you can batch set objects to render at a higher subdiv, is there a way to adjust multiple objects so they it preserves the UV's when it subdivies?
0 Likes
Message 4 of 4

damaggio
Mentor
Mentor
Accepted solution

You drop all objects into a subdivision node, an example here done with Vray.Vray_Subdivision.jpg