Hello, I am subdividing my mesh at render time so that it is smooth and clean. I have placed the UV's seam around my mesh but when I smooth my mesh it stretches along the seam. How do I tell the smoothing mechanism to keep the corners so it doesnt stretch the UV's? (In blended you are allowed to tell the subdiv modifier to keep corners and it prevents the UV's from distorting as they are in the pictures below - please do not comment on me mentioning Blender, that happens alot on this forum I am only bringing it up for reference).
Here is before I smooth:
After:
Solved! Go to Solution.
Solved by damaggio. Go to Solution.
You drop all objects into a subdivision node, an example here done with Vray.
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