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Hello guys,
I' m currently finishing my character and now I'm stuck with this problem. Somebody made the muscles such as the upper arm armour with a diffrent program than Maya. You can clearly see every edge of every polygone on the muscles but it is not the same on the breast armour that I modelled in Maya. Basically, it has the same polygon density but still it looks smoother than the muscles.
I didn't think anything of it until I've imported the mesh into Substance Painter with a high poly mesh as the normal map. Still I can see the edges on my normal map
Substance Painter baked normal map:
Is there a solution in Maya?
P.S. I have attached my character as a fbx
Solved! Go to Solution.
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