Imported mesh surface isn't smoothed

maxtervfx
Contributor
Contributor

Imported mesh surface isn't smoothed

maxtervfx
Contributor
Contributor

Hello guys,

 

I' m currently finishing my character and now I'm stuck with this problem. Somebody made the muscles such as the upper arm armour with a diffrent program than Maya. You can clearly see every edge of every polygone on the muscles but it is not the same on the breast armour that I modelled in Maya. Basically, it has the same polygon density but still it looks smoother than the muscles.

image1.JPGimage2.JPG

I didn't think anything of it until I've imported the mesh into Substance Painter with a high poly mesh as the normal map. Still I can see the edges on my normal map

Substance Painter baked normal map:

image3.JPG

Is there a solution in Maya?

 

P.S. I have attached my character as a fbx

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trs_andre
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Collaborator
Accepted solution

Hi!

 

If you change the mesh to Soft Edges, does it solve the problem?

André Moreira

Game Developer / Technical Artist

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maxtervfx
Contributor
Contributor

Thank you very much! I already did a work around with Cinema 4D but I'll keep it in my mind for the future.