How to merge lots of meshes into one and fix animation
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Hello
I have two questions and I hope you understand me 🙂
As an indie game developer, I create some simple models my myself, but Maya is sometimes a little bit frustrating for me. I tried to create a clean hierarchy but I don't understand how I can do it.
I created this "pull chain" and my intention is to combine and merge the complete mesh to a single one. Like "merge all layers into one" in Photoshop. I can't figured it out and deleting the groups will delete parts of the model.
My second question is: I created a "pull" animation and it's working well in Maya. In Unity, the animation is playing, but the chain is not moving. I already selected "Export Animation" and "Bake Animation" in export window. I tried .fbx and .ma files.
In short: I just wish to export the complete mesh as a complete object with working animation.
Hope somebody can help me.
Thank you 🙂
